Mtg Blue Black Card That Makes a Copy of a Card in Your Graveyard
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Altered Ego (4) This spell can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it. |
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Angel of Sanctions (5) Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield. Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.) |
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Anointer Priest (2) Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) |
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Arcane Artisan (3) , : Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card. When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step. |
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Artificer Class (2) (Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs less to cast. : Level 2 //Level_2// When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. : Level 3 //Level_3// At the beginning of your end step, create a token that's a copy of target artifact you control. |
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Artisan of Forms (2) Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability. |
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Assemble from Parts (1) Target creature card in your graveyard perpetually gains " , Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery." |
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Aven Initiate (4) Flying Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.) |
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Back from the Brink (6) Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery. |
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Banshee of the Dread Choir (5) Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card. |
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Battle for Bretagard (3) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Warrior creature token. II — Create a 1/1 green Elf Warrior creature token. III — Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it. |
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Biowaste Blob (4) Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob. |
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Blade of Selves (2) Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip |
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Bloodforged Battle-Axe (1) Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip |
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Body Double (5) You may have Body Double enter the battlefield as a copy of any creature card in a graveyard. |
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Broodbirth Viper (5) Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Broodbirth Viper deals combat damage to a player, you may draw a card. |
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Brudiclad, Telchor Engineer (6) Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token. |
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Cabaretti Confluence (6) Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn. |
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Cackling Counterpart (3) Create a token that's a copy of target creature you control. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Call of the Nightwing (4) Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Caller of the Pack (7) Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
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Caller of the Untamed (4) Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. , : Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card. |
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Cemetery Puca (3) Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature, except it has this ability. |
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Cephalid Facetaker (3) Cephalid Facetaker can't be blocked. At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked." |
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Clever Impersonator (4) You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. |
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Clone (4) You may have Clone enter the battlefield as a copy of any creature on the battlefield. |
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Clone Legion (9) For each creature target player controls, create a token that's a copy of that creature. |
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Cogwork Assembler (3) : Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step. |
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Copy Artifact (2) You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types. |
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Copy Enchantment (3) You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield. |
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Coursers' Accord (6) Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.) |
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Croaking Counterpart (3) Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Cryptoplasm (3) At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature, except it has this ability. |
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Crystalline Resonance (3) Whenever you cycle a card, you may have Crystalline Resonance become a copy of another target permanent until your next turn, except it has this ability. |
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Cursed Mirror (3) : Add . As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. |
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Cytoshape (3) Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn. |
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Dack's Duplicate (4) You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) |
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Dance of Many (2) When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay . |
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Delina, Wild Mage (4) Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "Exile this creature at end of combat." 15–20 | Create one of those tokens. You may roll again. |
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Dermotaxi (2) Imprint — As Dermotaxi enters the battlefield, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, Dermotaxi becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. |
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Determined Iteration (2) At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) |
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Dollhouse of Horrors (5) , , Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery. |
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Double Major (2) Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.) |
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Dreadfeast Demon (7) Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon. |
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Dreamstealer (3) Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) |
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Druid's Deliverance (2) Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) |
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Dual Nature (6) Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature. |
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Duke Ulder Ravengard (6) At the beginning of combat on your turn, another target creature you control gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
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Duplication Device (0) Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types. |
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Earthshaker Khenra (2) Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.) |
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Echo Chamber (4) , : An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery. |
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Echo Storm (5) When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact. |
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Echoing Equation (5) Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary if the chosen creature is legendary. |
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Elminster's Simulacrum (6) For each opponent, you create a token that's a copy of up to one target creature that player controls. |
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Endless Evil (3) Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand. |
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Ertai's Meddling (1) X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell. |
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Esika's Chariot (4) When Esika's Chariot enters the battlefield, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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Essence of the Wild (6) Creatures you control enter the battlefield as a copy of Essence of the Wild. |
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Estrid's Invocation (3) You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." |
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Extravagant Replication (6) At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. |
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Eyes in the Skies (4) Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.) |
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Faerie Artisans (4) Flying Whenever a nontoken creature enters the battlefield under an opponent's control, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans. |
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Fated Infatuation (3) Create a token that's a copy of target creature you control. If it's your turn, scry 2. |
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Felhide Spiritbinder (4) Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay . If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step. |
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Firbolg Flutist (6) Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
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Flamerush Rider (5) Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) |
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Flameshadow Conjuring (4) Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
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Followed Footsteps (5) Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature. |
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Fractured Identity (5) Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it. |
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Full Flowering (1) Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.) |
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Genasi Enforcers (2) Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) : Creatures you control named Genasi Enforcers get +1/+0 until end of turn. |
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Ghastly Mimicry (0) Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead. |
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Ghired, Conclave Exile (5) When Ghired, Conclave Exile enters the battlefield, create a 4/4 green Rhino creature token with trample. Whenever Ghired attacks, populate. The token enters the battlefield tapped and attacking. (To populate, create a token that's a copy of a creature token you control.) |
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Ghired's Belligerence (2) Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.) |
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Giant Adephage (7) Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage. |
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Gigantoplasm (4) You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X." |
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Glasspool Mimic (3) You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. |
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Gnoll War Band (6) This spell costs less to cast for each opponent who was dealt damage this turn. Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
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God-Pharaoh's Gift (7) At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn. |
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Growing Ranks (4) At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.) |
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Gyrus, Waker of Corpses (3) Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat. |
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Hammers of Moradin (3) Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. |
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Hands of Binding (2) Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Hate Mirage (4) Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step. |
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Haunting Imitation (3) Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand. |
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Heat Shimmer (3) Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this permanent." |
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Helm of the Host (4) At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Equip |
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Herald of the Host (5) Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) |
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Hidden Strings (2) You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Hofri Ghostforge (5) Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard." |
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Source: https://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+%5B%22a%20copy%20of%22%5D
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